PORTFOLIO



Charge - Blender Studios Sound Re-Design

Everything heard throughout the piece was generated entirely from a synthesiser (Xfer Serum & a hardware modular synth) from their initialised state, as well as voice-to-voice AI dialogue generation. The audio was implemented by myself fulfilling the roles of sound designer, composer, ADR, editor, and mixer within Dolby Atmos, for the Blender creative commons animation "Charge". Spatial Audio Mix Enhanced With Headphones.



Endless Rust Sound Re-Design

Sound re-design featuring original field recordings and Foley, ADR, electro acoustic & synthesis to achieve the deliverable, fulfilling audio post production roles including sound designer, composer, editor, dubbing mixer, and mixer.



Blade Runner 2049 Sound Re-Design

Sound Re-Design focussing on ambiences, character movements and footsteps, and UI sounds achieved via field recording, Foley, synthesis, and electro acoustic manipulation.




Tartare Original Audio Post Production

Original audio post production for a short film, working with production audio from on set recordist utilising Izotope RX to clean up the dialog with further signal processing to enhance. Featuring some ADR, Foley, field recording, and electro acoustic sound design, composed using Native Instruments Kontact and original synth patches.  



Koyaanisqatsi Sound Re-Design

Everything heard throughout this experimental piece was generated entirely from field recordings captured with traditional microphones, contact microphones, and electro magnetic field microphones, that were then electro acoustically manipulated. The audio was implemented within Dolby Atmos, for the poetic documentary "Koyaanisqatsi". Spatial Audio Mix Enhanced With Headphones.



Dialog Processing A / B

A / B example of my capabilities with dialog clean up utilising Izotope RX.


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